Hytalor is an asset patching framework designed to reduce mod conflicts by allowing multiple plugins to modify the same base game asset, without overwriting each other.
Hytalor is an asset patching framework designed to reduce mod conflicts by allowing multiple plugins to modify the same base game asset, without overwriting each other.
Instead of overwriting entire JSON files, Hytalor allows smaller patches which are merged together into a final asset at runtime.
<span style="color:#ba372a"><strong>This mod does nothing on its own!</strong></span>
<div class="spoiler">Each patch file targets a single base asset:<pre><code>{ "BaseAssetPath": "Weathers/Zone1/Zone1Sunny", "Stars": "Sky/Void.png", "Clouds": [ { "index": 2, "Colors": [ { "_index": 2, "Color": "#FF0000e6" } ] } ] }</code></pre></div>
More info, and <span style="color:#2dc26b"><strong>Guides</strong></span> can be found on the GitHub
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